extends StateMachine
class_name PlayerStateMachine

const STATE = {
	'IDLE': 'Idle',
	'ATTACK': 'Attack',
	'SHEATH': 'Sheath',
	'SLIDE': 'Slide',
	'RUN': 'Run',
	'JUMP_UP': 'Jump_Up',
	'JUMP_DOWN': 'Jump_Down',
	'JUMP_DOUBLE': 'Jump_Double',
}

